MarionetteAI will run on PC system with Windows 7 and upwards. Additionally it has a Mac version. Looking for an upgrade? Try our easy to use MarionetteAI set up guides to find the best, cheapest cards. Filter for MarionetteAI graphics card comparison and CPU compare. We'll help you find the best deal for the right gear to run the game. Mac OS X 10.6.4 (Mac), free and safe download. Mac OS X 10.6.4 latest version: Apple's official update for OS X 10.6.4. Mac 용 OS X Lion, 무료 및 안전한 다운로드. OS X Lion 최신 버전. 중요 참고 사항: OS X 10.7 Lion은 OS X 10.8 Mountain Lion. Mac OS X 10.6 Snow Leopard를 대체 한 Mac OS X. A: Older versions of Vectorworks have not been tested on Mac OS X Mountain Lion (v.10.8). If you do attempt to run an older version of Vectorworks on Mountain Lion, you may encounter installation and stability issues for which there is no resolution.
October 10, 2019
As part of our commitment to support new versions of the Apple OS and continued testing throughout the Mac OS Beta cycle, our R&D team has confirmed the compatibility of the released version of Catalina with Vectorworks 2019SP5 and 2020SP1. As always, please be cautious with this upgrade and make sure your other critical applications, print drivers, Space Navigators, and other devices are compatible as well.
August 27, 2019
Since Apple released the beta for the new macOS 10.15 Catalina in June, our engineers have been working diligently to determine how it would affect the performance of Vectorworks 2019 and Vectorworks 2020. On August 19, 2019, we received Catalina beta 6 and were able to test Vectorworks 2019 SP5.1 and our upcoming release of Vectorworks 2020 SP0 and verify all previously reported issues have been resolved.
In accordance with our commitment to quality and performance, see below for the latest updates. And feel free to download Vectorworks 2019 SP5.1 — specifically geared toward improving your experience with our software.
PLEASE NOTE: Before upgrading your version of Vectorworks, check back here often to get the full scope of Apple macOS Catalina's official compatibility — it's currently only available as betas and will not be publicly available until Fall 2019.
Resolved Issues: All of the issues that were previously reported have been fixed:
- Crash when using color picker
- Vectorworks 2019 takes a long time to launch
- Tool Set icons showing incorrectly
- Crash on startup introduced with Catalina beta 4
- Missing Viewports with Vectorworks 2019 test file
- Object Info Palette flickering
Open Issues: We have been able to expand testing to our beta testers. The increased testing has revealed the following issues. These issues affect Vectorworks 2019 SP5.1 and the upcoming release of Vectorworks 2020 SP0. The issues with a report ID, (FB…….), have been reported to Apple and we expect these to be resolved with the final release of Catalina.
- (FB6603934) Mac 10.15 Catalina, printing 1bit per pixel bitmap colored with none fill loses color.
- (FB6603934) Color Images Are Rendered as Monochrome Using PostScript Print output from the Preview Application
- (FB6974838) MacBook Machines with AMD/Intel Iris Graphics Adapters may become momentarily unresponsive when palette docking
This document explains how to debug Gecko-based applications such asFirefox, Thunderbird, and SeaMonkey on macOS using Xcode. If you want todebug from the terminal see Debugging Mozilla withlldb. For specificinformation on a way to debug hangs, see Debugging a hang on macOS.
Creating a debuggable build¶
First, you need to build the application you're going to debug usingthis in your .mozconfig
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you can also add this flag if you want assertions etc. compiled in
See Building Firefox for macOSif you need help creating your own build.
Debugging Firefox on macOS 10.14+¶
macOS 10.14 introduced Notarization and Hardened Runtime features forimproved application security. macOS 10.15 went further, requiringapplications to be Notarized with Hardened Runtime enabled in order tolaunch (ignoring workarounds). When run on earlier macOS versions,Notarization and Hardened Runtime settings have no effect.
Official Builds¶
At this time, official builds of Firefox 69 and later are Notarized.As a result, it is not possible to attach a debugger to these officialFirefox releases on macOS 10.14+ without disabling System IntegrityProtection (SIP). This is due to Notarization requiring HardenedRuntime to be enabled with the com.apple.security.get-task-allow
entitlement disallowed. Rather than disabling SIP (which has securityimplications), it is recommended to debug with try builds or localbuilds. The differences are explained below.
try Server Builds¶
In most cases, developers needing to debug a build as close as possibleto the production environment should use a trybuild. Thesebuilds enable Hardened Runtime and only differ from production builds inthat they are not Notarized which should not otherwise affectfunctionality, (other than the ability to easily launch the browser onmacOS 10.15+ – see quarantine note below). At this time, developers canobtain a Hardened Runtime build with thecom.apple.security.get-task-allow
entitlement allowed by submittinga try build and downloading the dmg generated by the 'Rpk' shippablebuild job. A debugger can be attached to Firefox processes of thesebuilds. try builds use the developer.entitlements.xml
file from thesource tree while production builds use production.entitlements.xml
.On macOS 10.15+, downloaded try builds will not launch by defaultbecause Notarization is required. To workaround this problem, remove thequarantine extended attribute from the downloaded Nightly:
$xattr-r-dcom.apple.quarantine/Path/to/Nightly.app
Local Builds¶
Local builds of mozilla-central do not enable Hardened Runtime and hencedo not have debugging restrictions. As a result, some functionality willbe permitted on local builds, but blocked on production builds whichhave Hardened Runtime enabled. Bug1522409 wasfiled to automate codesigning local builds to enable Hardened Runtime bydefault and eliminate this discrepancy.
To obtain a Hardened Runtime build without using try infrastructure, adeveloper can manually codesign builds using the macOS codesign(1)
command with the developer.entitlements.xml
file from the tree. Thisrequires creating a codesigning identity.
Disabling System Integrity Protection (SIP)¶
If debugging a production build is required, follow Apple's documentedsteps for disabling System Integrity Protection (SIP). Note thatdisabling SIP bypasses Hardened Runtime restrictions which can mask somebugs that only occur with Hardened Runtime so it is recommended to testfixes with SIP enabled. Disabling SIP has system security implicationsthat should be understood before taking this step.
Creating an Xcode project¶
If you try to create a new Xcode project in an existing directorythen Xcode will delete its existing contents (Xcode will warn youbeforehand). To work around that, the steps below have you initializethe project outside the Mozilla source tree, close the project, copythe .xcodeproj project 'file' into the source tree, and then reopenthe project to finish setting it up.
Note also that since Xcode 7.3.1 it doesn't seem to be possible tohave the Xcode project live outside the source tree. If you try to dothat then Xcode will simply copy the source files under theproject directory rather than link to them which breaks debugging and thepossibility to modify-rebuild-relaunch from inside Xcode.
These steps were last updated for Xcode 10.3:
Open Xcode, and create a new Project with File > New Project. Selectthe 'Cross-platform' tab then under the 'Other' template group selectthe 'Empty' project type. the click Next. Name the project and clickNext. Create/select a temporary directory to contain the project andthen click Create.
Before going any further, close the project (File > Close Project)and open Finder. Find the *.xcodejproj directory in the temporarydirectory, move it into your Mozilla source tree, and thendouble-click on it to reopen it.
In the left-hand pane in Xcode you should see a tree item where theroot item has the project name. If the temporary directory that youoriginally created the Xcode project in is under that, right click itand delete it. Now, right click on the root item, select ‘Add filesto ''', select all the files and directories in yoursource directory, untick 'Copy items if needed', then click Add.(These will then be progressively added under the root item in the left-hand pane. Note that subdirectories mayinitially appear to be empty, but they too will progressively bepopulated as Xcode processes the sourse files. Once done, you shouldbe able to open any file quickly by hitting Cmd-Shift-O and typing inthe name of a file.)
In the Product menu, select Scheme > New Scheme and name your scheme(for example, 'Debug'). After you click OK, Xcode should open thesettings window for the new scheme. (If not, then open its settingsfrom the Product > Edit Scheme menu.)
Select 'Run' on the left-hand side of the settings window, thenselect the 'Info' tab. Set the Executable by clicking on 'None' andselecting 'Other…'. A new dialog titled 'Choose an executable tolaunch' will pop up. Browse to the
.app
file that you want todebug (Firefox.app
,Nightly
Debug.app
etc). The.app
file is typically found inside thedist
folder in your builddirectory.If you are debugging Firefox, Thunderbird, or some other applicationthat supports multiple profiles, using a separate profile fordebugging purposes is recommended. See 'Having a profile fordebugging purposes' below. Select the 'Arguments' tab in the schemeeditor, and click the ‘+' below the 'Arguments passed on launch'field. Add '-P profilename', where profilename is the name of aprofile you created previously. Repeat that to also add the argument'-no-remote'.
Also in the 'Arguments' panel, you may want to add an environmentvariable MOZ_DEBUG_CHILD_PROCESS set to the value 1 to help withdebugging e10s.
Select 'Build' from the left of the scheme editor window, and checkthat there is nothing listed under Targets (otherwise it may causeproblems when you try to run the executable for debugging since youwill get build errors).
Click 'Close' to close the scheme editor.
At this point you can run the application from Xcode, and when you pauseor hit breakpoints it should show open the correct source file at thecorrect line.
Setting up lldb¶
lldb
is the debugger Xcode provides/uses.
Warning
One important issue that the Mozilla .lldbinit file fixes is that bydefault some breakpoints will be listed as 'pending', and Xcode willnot stop at them. If you don't include the Mozilla's .lldbinit, youmust at least putsettingssettarget.inline-breakpoint-strategyalways
in your$HOME/.lldbinit
as recommended on Debugging Firefox withlldb.
The.lldbinitfile in the source tree imports many useful Mozilla specific lldbsettings, commands andformattersinto lldb
, but you may need to take one of the following steps tomake sure this file is used.
If you are using lldb
on the command line (independently of Xcode)and you will always run it from either the top source directory, theobject directory or else the dist/bin subdirectory of the objectdirectory, then adding the following setting to your $HOME/.lldbinit
is sufficient:
However, if you will run lldb from a different directory, or if youwill be running it indirectly by debugging in Xcode (Xcode always runslldb from '/'), then this setting will not help you. Instead, add thefollowing to your $HOME/.lldbinit
:
see Debugging Mozilla withlldb. for more information.
Having a profile for debugging purposes¶
It is recommended to create a separate profile to debug with, whateveryour task, so that you don't lose precious data like Bookmarks, savedpasswords, etc. So that you're not bothered with the profile managerevery time you start to debug, expand the 'Executables' branch of the'Groups & Files' list and double click on the Executable you added forMozilla. Click the plus icon under the 'Arguments' list and type '-P' (e.g. '-P MozillaDebug'). Close the window when you'redone.
Running a debug session¶
Make sure breakpoints are active (which implies running under thedebugger) by opening the Product menu and selecting 'Debug / ActivateBreakpoints' (also shown by the 'Breakpoints' button in the top rightsection of the main window). Then click the 'Run' button or select 'Run'from the Product menu.
Make sure breakpoints are active (which implies running under thedebugger) by opening the Product menu and selecting 'Debug / ActivateBreakpoints' (also shown by the 'Breakpoints' button in the top rightsection of the main window). Then click the 'Run' button or select 'Run'from the Product menu.
Setting breakpoints¶
Setting a breakpoint is easy. Just open the source file you want todebug in Xcode, and click in the margin to the left of the line of codewhere you want to break.
During the debugging session, each time that line is executed, thedebugger will break there, and you will be able to debug it.
Warning
Note that with the default configuration, some breakpoints will belisted as 'pending', and Xcode will not stop at them. If you don'tinclude the Mozilla's .lldbinit, you must at least putsettingssettarget.inline-breakpoint-strategyalways
in your$HOME/.lldbinit
as recommended on Debugging Mozilla withlldb.
Using Firefox-specific lldb commands¶
If you included the .lldbinit when Setting uplldb, you can use Mozilla-specific lldb commandsin the console, located in the Debug area of Xcode. For example, typejs
to see the JavaScript stack. For more information, see DebuggingMozilla with lldb.
Debugging e10s child processes¶
Using Xcode to debug child processes created by an e10s-enabled browseris a little trickier than debugging a single-process browser, but it canbe done. These directions were written using Xcode 6.3.1
Complete all the steps above under 'Creating the Project'
From the 'Product' menu, ensure the scheme you created is selectedunder 'Scheme', then choose 'Scheme > Edit Scheme'
In the resulting popup, click 'Duplicate Scheme'
Give the resulting scheme a more descriptive name than 'Copy ofScheme'
Select 'Run' on the left-hand side of the settings window, thenselect the 'Info' tab. Set the Executable by clicking on the'Executable' drop-down, and selecting the
plugin-container.app
that is inside the app bundle of the copy of Firefox you want todebug.On the same tab, under 'Launch' select 'Wait for executable to belaunched'
On the 'Arguments' tab, remove all arguments passed on launch.
Now you're ready to start debugging:
From the 'Product' menu, ensure the scheme you created above isselected under 'Scheme'
Click the 'Run' button. The information area at the top of the windowwill show 'Waiting for plugin-container to launch'
From a command line, run your build of Firefox. When that launches achild process (for example, when you start to load a webpage), Xcodewill notice and attach to that child process. You can then debug thechild process like you would any other process.
When you are done debugging, click the 'Stop' button and quit theinstance of Firefox that you were debugging in the normal way.
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For some help on using lldb see Debugging Mozilla withlldb.
Other resources¶
Apple has an extensive list of debugging tips andtechniques.
Questions? Problems?¶
Try asking in our Element channels#developers or#macdev.